| Package | Description | 
|---|---|
| java.applet | 
 Provides the classes necessary to create an applet and the classes an applet
uses to communicate with its applet context. 
 | 
| java.awt | 
 Contains all of the classes for creating user
interfaces and for painting graphics and images. 
 | 
| java.awt.dnd | 
 Drag and Drop is a direct manipulation gesture found in many Graphical
User Interface systems that provides a mechanism to transfer
information between two entities logically associated with presentation
elements in the GUI. 
 | 
| java.awt.event | 
 Provides interfaces and classes for dealing with different
types of events fired by AWT components. 
 | 
| java.awt.font | 
 Provides classes and interface relating to fonts. 
 | 
| java.awt.geom | 
 Provides the Java 2D classes for defining and performing operations
on objects related to two-dimensional geometry. 
 | 
| java.awt.im | 
 Provides classes and interfaces for the input method framework. 
 | 
| java.awt.im.spi | 
 Provides interfaces that enable the development of input methods
that can be used with any Java runtime environment. 
 | 
| java.awt.image | 
 Provides classes for creating and modifying images. 
 | 
| java.awt.image.renderable | 
 Provides classes and interfaces for producing
rendering-independent images. 
 | 
| java.awt.print | 
 Provides classes and interfaces for a general printing API. 
 | 
| java.beans | 
 Contains classes related to developing
beans -- components
based on the JavaBeans™ architecture. 
 | 
| java.beans.beancontext | 
 Provides classes and interfaces relating to bean context. 
 | 
| javax.accessibility | 
 Defines a contract between user-interface components and an assistive technology
that provides access to those components. 
 | 
| javax.imageio | 
 The main package of the Java Image I/O API. 
 | 
| javax.print | 
 Provides the principal classes and interfaces for the 
JavaTM Print Service API. 
 | 
| javax.swing | 
 Provides a set of "lightweight"
(all-Java language) components that,
to the maximum degree possible, work the same on all platforms. 
 | 
| javax.swing.border | 
 Provides classes and interface for drawing
specialized borders around a Swing component. 
 | 
| javax.swing.colorchooser | 
 Contains classes and interfaces used by the  
JColorChooser
component. | 
| javax.swing.event | 
 Provides for events fired by Swing components. 
 | 
| javax.swing.plaf | 
 Provides one interface and many abstract classes that
Swing uses to provide its pluggable look-and-feel capabilities. 
 | 
| javax.swing.plaf.basic | 
 Provides user interface objects built according to the
Basic look and feel. 
 | 
| javax.swing.plaf.metal | 
 Provides user interface objects built according to
the Java look and feel (once codenamed Metal),
which is the default look and feel. 
 | 
| javax.swing.plaf.multi | 
 Provides user interface objects that combine two or more look and feels. 
 | 
| javax.swing.plaf.nimbus | 
 Provides user interface objects built according to the cross-platform
Nimbus look and feel. 
 | 
| javax.swing.plaf.synth | 
 
      Synth is a skinnable look and feel in which all painting is
      delegated. 
 | 
| javax.swing.table | 
 Provides classes and interfaces for dealing with
 
javax.swing.JTable. | 
| javax.swing.text | 
 Provides classes and interfaces that deal with editable
and noneditable text components. 
 | 
| javax.swing.text.html | 
 Provides the class  
HTMLEditorKit and supporting classes
for creating HTML text editors. | 
| javax.swing.tree | 
 Provides classes and interfaces for dealing with
 
javax.swing.JTree. | 
| Class and Description | 
|---|
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Component.AccessibleAWTComponent
 Inner class of Component used to provide default support for
 accessibility. 
 | 
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component
 that can contain other AWT components. 
 | 
| Container.AccessibleAWTContainer
 Inner class of Container used to provide default support for
 accessibility. 
 | 
| Dimension
 The  
Dimension class encapsulates the width and
 height of a component (in integer precision) in a single object. | 
| HeadlessException
 Thrown when code that is dependent on a keyboard, display, or mouse
 is called in an environment that does not support a keyboard, display,
 or mouse. 
 | 
| Image
 The abstract class  
Image is the superclass of all
 classes that represent graphical images. | 
| MenuContainer
 The super class of all menu related containers. 
 | 
Panel
Panel is the simplest container class. | 
| Panel.AccessibleAWTPanel
 This class implements accessibility support for the
  
Panel class. | 
| Class and Description | 
|---|
| Adjustable
 The interface for objects which have an adjustable numeric value
 contained within a bounded range of values. 
 | 
| AlphaComposite
 The  
AlphaComposite class implements basic alpha
 compositing rules for combining source and destination colors
 to achieve blending and transparency effects with graphics and
 images. | 
| AWTEvent
 The root event class for all AWT events. 
 | 
| AWTException
 Signals that an Abstract Window Toolkit exception has occurred. 
 | 
| AWTKeyStroke
 An  
AWTKeyStroke represents a key action on the
 keyboard, or equivalent input device. | 
| BufferCapabilities
 Capabilities and properties of buffers. 
 | 
| BufferCapabilities.FlipContents
 A type-safe enumeration of the possible back buffer contents after
 page-flipping 
 | 
| Button
 This class creates a labeled button. 
 | 
| Canvas
 A  
Canvas component represents a blank rectangular
 area of the screen onto which the application can draw or from
 which the application can trap input events from the user. | 
| Checkbox
 A check box is a graphical component that can be in either an
 "on" ( 
true) or "off" (false) state. | 
| CheckboxGroup
 The  
CheckboxGroup class is used to group together
 a set of Checkbox buttons. | 
| CheckboxMenuItem
 This class represents a check box that can be included in a menu. 
 | 
| Choice
 The  
Choice class presents a pop-up menu of choices. | 
| Color
 The  
Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Component.AccessibleAWTComponent
 Inner class of Component used to provide default support for
 accessibility. 
 | 
| Component.BaselineResizeBehavior
 Enumeration of the common ways the baseline of a component can
 change as the size changes. 
 | 
| ComponentOrientation
 The ComponentOrientation class encapsulates the language-sensitive
 orientation that is to be used to order the elements of a component
 or of text. 
 | 
| Composite
 The  
Composite interface, along with
 CompositeContext, defines the methods to compose a draw
 primitive with the underlying graphics area. | 
| CompositeContext
 The  
CompositeContext interface defines the encapsulated
 and optimized environment for a compositing operation. | 
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component
 that can contain other AWT components. 
 | 
| Container.AccessibleAWTContainer
 Inner class of Container used to provide default support for
 accessibility. 
 | 
| ContainerOrderFocusTraversalPolicy
 A FocusTraversalPolicy that determines traversal order based on the order
 of child Components in a Container. 
 | 
| Cursor
 A class to encapsulate the bitmap representation of the mouse cursor. 
 | 
| Desktop
 The  
Desktop class allows a Java application to launch
 associated applications registered on the native desktop to handle
 a URI or a file. | 
| Desktop.Action
 Represents an action type. 
 | 
| Dialog
 A Dialog is a top-level window with a title and a border
 that is typically used to take some form of input from the user. 
 | 
| Dialog.ModalExclusionType
 Any top-level window can be marked not to be blocked by modal
 dialogs. 
 | 
| Dialog.ModalityType
 Modal dialogs block all input to some top-level windows. 
 | 
| Dimension
 The  
Dimension class encapsulates the width and
 height of a component (in integer precision) in a single object. | 
| DisplayMode
 The  
DisplayMode class encapsulates the bit depth, height,
 width, and refresh rate of a GraphicsDevice. | 
| Event
 NOTE: The  
Event class is obsolete and is
 available only for backwards compatibility. | 
EventQueue
EventQueue is a platform-independent class
 that queues events, both from the underlying peer classes
 and from trusted application classes. | 
| FileDialog
 The  
FileDialog class displays a dialog window
 from which the user can select a file. | 
| FocusTraversalPolicy
 A FocusTraversalPolicy defines the order in which Components with a
 particular focus cycle root are traversed. 
 | 
| Font
 The  
Font class represents fonts, which are used to
 render text in a visible way. | 
| FontFormatException
 Thrown by method createFont in the  
Font class to indicate
 that the specified font is bad. | 
| FontMetrics
 The  
FontMetrics class defines a font metrics object, which
 encapsulates information about the rendering of a particular font on a
 particular screen. | 
| Frame
 A  
Frame is a top-level window with a title and a border. | 
| Graphics
 The  
Graphics class is the abstract base class for
 all graphics contexts that allow an application to draw onto
 components that are realized on various devices, as well as
 onto off-screen images. | 
| Graphics2D
 This  
Graphics2D class extends the
 Graphics class to provide more sophisticated
 control over geometry, coordinate transformations, color management,
 and text layout. | 
| GraphicsConfigTemplate
 The  
GraphicsConfigTemplate class is used to obtain a valid
 GraphicsConfiguration. | 
| GraphicsConfiguration
 The  
GraphicsConfiguration class describes the
 characteristics of a graphics destination such as a printer or monitor. | 
| GraphicsDevice
 The  
GraphicsDevice class describes the graphics devices
 that might be available in a particular graphics environment. | 
| GraphicsDevice.WindowTranslucency
 Kinds of translucency supported by the underlying system. 
 | 
| GraphicsEnvironment
 The  
GraphicsEnvironment class describes the collection
 of GraphicsDevice objects and Font objects
 available to a Java(tm) application on a particular platform. | 
| GridBagConstraints
 The  
GridBagConstraints class specifies constraints
 for components that are laid out using the
 GridBagLayout class. | 
| GridBagLayoutInfo
 The  
GridBagLayoutInfo is an utility class for
 GridBagLayout layout manager. | 
| HeadlessException
 Thrown when code that is dependent on a keyboard, display, or mouse
 is called in an environment that does not support a keyboard, display,
 or mouse. 
 | 
| Image
 The abstract class  
Image is the superclass of all
 classes that represent graphical images. | 
| ImageCapabilities
 Capabilities and properties of images. 
 | 
| Insets
 An  
Insets object is a representation of the borders
 of a container. | 
| ItemSelectable
 The interface for objects which contain a set of items for
 which zero or more can be selected. 
 | 
| JobAttributes
 A set of attributes which control a print job. 
 | 
| JobAttributes.DefaultSelectionType
 A type-safe enumeration of possible default selection states. 
 | 
| JobAttributes.DestinationType
 A type-safe enumeration of possible job destinations. 
 | 
| JobAttributes.DialogType
 A type-safe enumeration of possible dialogs to display to the user. 
 | 
| JobAttributes.MultipleDocumentHandlingType
 A type-safe enumeration of possible multiple copy handling states. 
 | 
| JobAttributes.SidesType
 A type-safe enumeration of possible multi-page impositions. 
 | 
| KeyboardFocusManager
 The KeyboardFocusManager is responsible for managing the active and focused
 Windows, and the current focus owner. 
 | 
| KeyEventDispatcher
 A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the
 targeting and dispatching of all KeyEvents. 
 | 
| KeyEventPostProcessor
 A KeyEventPostProcessor cooperates with the current KeyboardFocusManager
 in the final resolution of all unconsumed KeyEvents. 
 | 
| Label
 A  
Label object is a component for placing text in a
 container. | 
| LayoutManager
 Defines the interface for classes that know how to lay out
  
Containers. | 
| LayoutManager2
 Defines an interface for classes that know how to layout Containers
 based on a layout constraints object. 
 | 
| List
 The  
List component presents the user with a
 scrolling list of text items. | 
| Menu
 A  
Menu object is a pull-down menu component
 that is deployed from a menu bar. | 
| Menu.AccessibleAWTMenu
 Inner class of Menu used to provide default support for
 accessibility. 
 | 
| MenuBar
 The  
MenuBar class encapsulates the platform's
 concept of a menu bar bound to a frame. | 
| MenuComponent
 The abstract class  
MenuComponent is the superclass
 of all menu-related components. | 
| MenuComponent.AccessibleAWTMenuComponent
 Inner class of  
MenuComponent used to provide
 default support for accessibility. | 
| MenuContainer
 The super class of all menu related containers. 
 | 
| MenuItem
 All items in a menu must belong to the class
  
MenuItem, or one of its subclasses. | 
| MenuItem.AccessibleAWTMenuItem
 Inner class of MenuItem used to provide default support for
 accessibility. 
 | 
| MenuShortcut
 The  
MenuShortcutclass represents a keyboard accelerator
 for a MenuItem. | 
| MultipleGradientPaint
 This is the superclass for Paints which use a multiple color
 gradient to fill in their raster. 
 | 
| MultipleGradientPaint.ColorSpaceType
 The color space in which to perform the gradient interpolation. 
 | 
| MultipleGradientPaint.CycleMethod
 The method to use when painting outside the gradient bounds. 
 | 
| PageAttributes
 A set of attributes which control the output of a printed page. 
 | 
| PageAttributes.ColorType
 A type-safe enumeration of possible color states. 
 | 
| PageAttributes.MediaType
 A type-safe enumeration of possible paper sizes. 
 | 
| PageAttributes.OrientationRequestedType
 A type-safe enumeration of possible orientations. 
 | 
| PageAttributes.OriginType
 A type-safe enumeration of possible origins. 
 | 
| PageAttributes.PrintQualityType
 A type-safe enumeration of possible print qualities. 
 | 
| Paint
 This  
Paint interface defines how color patterns
 can be generated for Graphics2D operations. | 
| PaintContext
 The  
PaintContext interface defines the encapsulated
 and optimized environment to generate color patterns in device
 space for fill or stroke operations on a
 Graphics2D. | 
Panel
Panel is the simplest container class. | 
| Point
 A point representing a location in  
(x,y) coordinate space,
 specified in integer precision. | 
| PointerInfo
 A class that describes the pointer position. 
 | 
| Polygon
 The  
Polygon class encapsulates a description of a
 closed, two-dimensional region within a coordinate space. | 
| PopupMenu
 A class that implements a menu which can be dynamically popped up
 at a specified position within a component. 
 | 
| PrintJob
 An abstract class which initiates and executes a print job. 
 | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| RenderingHints
 The  
RenderingHints class defines and manages collections of
 keys and associated values which allow an application to provide input
 into the choice of algorithms used by other classes which perform
 rendering and image manipulation services. | 
| RenderingHints.Key
 Defines the base type of all keys used along with the
  
RenderingHints class to control various
 algorithm choices in the rendering and imaging pipelines. | 
| Scrollbar
 The  
Scrollbar class embodies a scroll bar, a
 familiar user-interface object. | 
| ScrollPane
 A container class which implements automatic horizontal and/or
 vertical scrolling for a single child component. 
 | 
| SecondaryLoop
 A helper interface to run the nested event loop. 
 | 
| Shape
 The  
Shape interface provides definitions for objects
 that represent some form of geometric shape. | 
| SplashScreen
 The splash screen can be displayed at application startup, before the
 Java Virtual Machine (JVM) starts. 
 | 
| Stroke
 The  
Stroke interface allows a
 Graphics2D object to obtain a Shape that is the
 decorated outline, or stylistic representation of the outline,
 of the specified Shape. | 
| SystemColor
 A class to encapsulate symbolic colors representing the color of
 native GUI objects on a system. 
 | 
| SystemTray
 The  
SystemTray class represents the system tray for a
 desktop. | 
| TextArea
 A  
TextArea object is a multi-line region
 that displays text. | 
| TextComponent
 The  
TextComponent class is the superclass of
 any component that allows the editing of some text. | 
| TextComponent.AccessibleAWTTextComponent
 This class implements accessibility support for the
  
TextComponent class. | 
| TextField
 A  
TextField object is a text component
 that allows for the editing of a single line of text. | 
| Toolkit
 This class is the abstract superclass of all actual
 implementations of the Abstract Window Toolkit. 
 | 
| Transparency
 The  
Transparency interface defines the common transparency
 modes for implementing classes. | 
| TrayIcon
 A  
TrayIcon object represents a tray icon that can be
 added to the system tray. | 
| TrayIcon.MessageType
 The message type determines which icon will be displayed in the
 caption of the message, and a possible system sound a message
 may generate upon showing. 
 | 
| Window
 A  
Window object is a top-level window with no borders and no
 menubar. | 
| Window.AccessibleAWTWindow
 This class implements accessibility support for the
  
Window class. | 
| Window.Type
 Enumeration of available window types. 
 | 
| Class and Description | 
|---|
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Cursor
 A class to encapsulate the bitmap representation of the mouse cursor. 
 | 
| HeadlessException
 Thrown when code that is dependent on a keyboard, display, or mouse
 is called in an environment that does not support a keyboard, display,
 or mouse. 
 | 
| Image
 The abstract class  
Image is the superclass of all
 classes that represent graphical images. | 
| Insets
 An  
Insets object is a representation of the borders
 of a container. | 
| Point
 A point representing a location in  
(x,y) coordinate space,
 specified in integer precision. | 
| Class and Description | 
|---|
| ActiveEvent
 An interface for events that know how to dispatch themselves. 
 | 
| Adjustable
 The interface for objects which have an adjustable numeric value
 contained within a bounded range of values. 
 | 
| AWTEvent
 The root event class for all AWT events. 
 | 
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component
 that can contain other AWT components. 
 | 
| ItemSelectable
 The interface for objects which contain a set of items for
 which zero or more can be selected. 
 | 
| Point
 A point representing a location in  
(x,y) coordinate space,
 specified in integer precision. | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Window
 A  
Window object is a top-level window with no borders and no
 menubar. | 
| Class and Description | 
|---|
| Font
 The  
Font class represents fonts, which are used to
 render text in a visible way. | 
| Graphics2D
 This  
Graphics2D class extends the
 Graphics class to provide more sophisticated
 control over geometry, coordinate transformations, color management,
 and text layout. | 
| Image
 The abstract class  
Image is the superclass of all
 classes that represent graphical images. | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Shape
 The  
Shape interface provides definitions for objects
 that represent some form of geometric shape. | 
| Class and Description | 
|---|
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Shape
 The  
Shape interface provides definitions for objects
 that represent some form of geometric shape. | 
| Class and Description | 
|---|
| AWTEvent
 The root event class for all AWT events. 
 | 
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Class and Description | 
|---|
| AWTEvent
 The root event class for all AWT events. 
 | 
| AWTException
 Signals that an Abstract Window Toolkit exception has occurred. 
 | 
| Image
 The abstract class  
Image is the superclass of all
 classes that represent graphical images. | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Window
 A  
Window object is a top-level window with no borders and no
 menubar. | 
| Class and Description | 
|---|
| BufferCapabilities
 Capabilities and properties of buffers. 
 | 
| Graphics
 The  
Graphics class is the abstract base class for
 all graphics contexts that allow an application to draw onto
 components that are realized on various devices, as well as
 onto off-screen images. | 
| Graphics2D
 This  
Graphics2D class extends the
 Graphics class to provide more sophisticated
 control over geometry, coordinate transformations, color management,
 and text layout. | 
| GraphicsConfiguration
 The  
GraphicsConfiguration class describes the
 characteristics of a graphics destination such as a printer or monitor. | 
| Image
 The abstract class  
Image is the superclass of all
 classes that represent graphical images. | 
| ImageCapabilities
 Capabilities and properties of images. 
 | 
| Point
 A point representing a location in  
(x,y) coordinate space,
 specified in integer precision. | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| RenderingHints
 The  
RenderingHints class defines and manages collections of
 keys and associated values which allow an application to provide input
 into the choice of algorithms used by other classes which perform
 rendering and image manipulation services. | 
| Transparency
 The  
Transparency interface defines the common transparency
 modes for implementing classes. | 
| Class and Description | 
|---|
| RenderingHints
 The  
RenderingHints class defines and manages collections of
 keys and associated values which allow an application to provide input
 into the choice of algorithms used by other classes which perform
 rendering and image manipulation services. | 
| Shape
 The  
Shape interface provides definitions for objects
 that represent some form of geometric shape. | 
| Class and Description | 
|---|
| Graphics
 The  
Graphics class is the abstract base class for
 all graphics contexts that allow an application to draw onto
 components that are realized on various devices, as well as
 onto off-screen images. | 
| HeadlessException
 Thrown when code that is dependent on a keyboard, display, or mouse
 is called in an environment that does not support a keyboard, display,
 or mouse. 
 | 
| Class and Description | 
|---|
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Graphics
 The  
Graphics class is the abstract base class for
 all graphics contexts that allow an application to draw onto
 components that are realized on various devices, as well as
 onto off-screen images. | 
| Image
 The abstract class  
Image is the superclass of all
 classes that represent graphical images. | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Class and Description | 
|---|
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component
 that can contain other AWT components. 
 | 
| Class and Description | 
|---|
| Color
 The  
Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
| Cursor
 A class to encapsulate the bitmap representation of the mouse cursor. 
 | 
| Dimension
 The  
Dimension class encapsulates the width and
 height of a component (in integer precision) in a single object. | 
| Font
 The  
Font class represents fonts, which are used to
 render text in a visible way. | 
| FontMetrics
 The  
FontMetrics class defines a font metrics object, which
 encapsulates information about the rendering of a particular font on a
 particular screen. | 
| IllegalComponentStateException
 Signals that an AWT component is not in an appropriate state for
 the requested operation. 
 | 
| Point
 A point representing a location in  
(x,y) coordinate space,
 specified in integer precision. | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Class and Description | 
|---|
| Dimension
 The  
Dimension class encapsulates the width and
 height of a component (in integer precision) in a single object. | 
| Point
 A point representing a location in  
(x,y) coordinate space,
 specified in integer precision. | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Class and Description | 
|---|
| GraphicsConfiguration
 The  
GraphicsConfiguration class describes the
 characteristics of a graphics destination such as a printer or monitor. | 
| HeadlessException
 Thrown when code that is dependent on a keyboard, display, or mouse
 is called in an environment that does not support a keyboard, display,
 or mouse. 
 | 
| Class and Description | 
|---|
| Adjustable
 The interface for objects which have an adjustable numeric value
 contained within a bounded range of values. 
 | 
| AWTKeyStroke
 An  
AWTKeyStroke represents a key action on the
 keyboard, or equivalent input device. | 
| BasicStroke
 The  
BasicStroke class defines a basic set of rendering
 attributes for the outlines of graphics primitives, which are rendered
 with a Graphics2D object that has its Stroke attribute set to
 this BasicStroke. | 
| Color
 The  
Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Component.AccessibleAWTComponent
 Inner class of Component used to provide default support for
 accessibility. 
 | 
| Component.BaselineResizeBehavior
 Enumeration of the common ways the baseline of a component can
 change as the size changes. 
 | 
| ComponentOrientation
 The ComponentOrientation class encapsulates the language-sensitive
 orientation that is to be used to order the elements of a component
 or of text. 
 | 
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component
 that can contain other AWT components. 
 | 
| Container.AccessibleAWTContainer
 Inner class of Container used to provide default support for
 accessibility. 
 | 
| Cursor
 A class to encapsulate the bitmap representation of the mouse cursor. 
 | 
| DefaultKeyboardFocusManager
 The default KeyboardFocusManager for AWT applications. 
 | 
| Dialog
 A Dialog is a top-level window with a title and a border
 that is typically used to take some form of input from the user. 
 | 
| Dialog.AccessibleAWTDialog
 This class implements accessibility support for the
  
Dialog class. | 
| Dialog.ModalityType
 Modal dialogs block all input to some top-level windows. 
 | 
| Dimension
 The  
Dimension class encapsulates the width and
 height of a component (in integer precision) in a single object. | 
| FocusTraversalPolicy
 A FocusTraversalPolicy defines the order in which Components with a
 particular focus cycle root are traversed. 
 | 
| Font
 The  
Font class represents fonts, which are used to
 render text in a visible way. | 
| FontMetrics
 The  
FontMetrics class defines a font metrics object, which
 encapsulates information about the rendering of a particular font on a
 particular screen. | 
| Frame
 A  
Frame is a top-level window with a title and a border. | 
| Frame.AccessibleAWTFrame
 This class implements accessibility support for the
  
Frame class. | 
| Graphics
 The  
Graphics class is the abstract base class for
 all graphics contexts that allow an application to draw onto
 components that are realized on various devices, as well as
 onto off-screen images. | 
| Graphics2D
 This  
Graphics2D class extends the
 Graphics class to provide more sophisticated
 control over geometry, coordinate transformations, color management,
 and text layout. | 
| GraphicsConfiguration
 The  
GraphicsConfiguration class describes the
 characteristics of a graphics destination such as a printer or monitor. | 
| HeadlessException
 Thrown when code that is dependent on a keyboard, display, or mouse
 is called in an environment that does not support a keyboard, display,
 or mouse. 
 | 
| IllegalComponentStateException
 Signals that an AWT component is not in an appropriate state for
 the requested operation. 
 | 
| Image
 The abstract class  
Image is the superclass of all
 classes that represent graphical images. | 
| Insets
 An  
Insets object is a representation of the borders
 of a container. | 
| ItemSelectable
 The interface for objects which contain a set of items for
 which zero or more can be selected. 
 | 
| KeyboardFocusManager
 The KeyboardFocusManager is responsible for managing the active and focused
 Windows, and the current focus owner. 
 | 
| KeyEventDispatcher
 A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the
 targeting and dispatching of all KeyEvents. 
 | 
| KeyEventPostProcessor
 A KeyEventPostProcessor cooperates with the current KeyboardFocusManager
 in the final resolution of all unconsumed KeyEvents. 
 | 
| LayoutManager
 Defines the interface for classes that know how to lay out
  
Containers. | 
| LayoutManager2
 Defines an interface for classes that know how to layout Containers
 based on a layout constraints object. 
 | 
| MediaTracker
 The  
MediaTracker class is a utility class to track
 the status of a number of media objects. | 
| MenuContainer
 The super class of all menu related containers. 
 | 
| Paint
 This  
Paint interface defines how color patterns
 can be generated for Graphics2D operations. | 
Panel
Panel is the simplest container class. | 
| Panel.AccessibleAWTPanel
 This class implements accessibility support for the
  
Panel class. | 
| Point
 A point representing a location in  
(x,y) coordinate space,
 specified in integer precision. | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Shape
 The  
Shape interface provides definitions for objects
 that represent some form of geometric shape. | 
| Window
 A  
Window object is a top-level window with no borders and no
 menubar. | 
| Window.AccessibleAWTWindow
 This class implements accessibility support for the
  
Window class. | 
| Class and Description | 
|---|
| BasicStroke
 The  
BasicStroke class defines a basic set of rendering
 attributes for the outlines of graphics primitives, which are rendered
 with a Graphics2D object that has its Stroke attribute set to
 this BasicStroke. | 
| Color
 The  
Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Component.BaselineResizeBehavior
 Enumeration of the common ways the baseline of a component can
 change as the size changes. 
 | 
| Dimension
 The  
Dimension class encapsulates the width and
 height of a component (in integer precision) in a single object. | 
| Font
 The  
Font class represents fonts, which are used to
 render text in a visible way. | 
| Graphics
 The  
Graphics class is the abstract base class for
 all graphics contexts that allow an application to draw onto
 components that are realized on various devices, as well as
 onto off-screen images. | 
| Insets
 An  
Insets object is a representation of the borders
 of a container. | 
| Paint
 This  
Paint interface defines how color patterns
 can be generated for Graphics2D operations. | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Class and Description | 
|---|
| Color
 The  
Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component
 that can contain other AWT components. 
 | 
| Graphics
 The  
Graphics class is the abstract base class for
 all graphics contexts that allow an application to draw onto
 components that are realized on various devices, as well as
 onto off-screen images. | 
| MenuContainer
 The super class of all menu related containers. 
 | 
| Class and Description | 
|---|
| AWTEvent
 The root event class for all AWT events. 
 | 
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component
 that can contain other AWT components. 
 | 
| Class and Description | 
|---|
| AWTEvent
 The root event class for all AWT events. 
 | 
| Color
 The  
Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Component.BaselineResizeBehavior
 Enumeration of the common ways the baseline of a component can
 change as the size changes. 
 | 
| Dimension
 The  
Dimension class encapsulates the width and
 height of a component (in integer precision) in a single object. | 
| Font
 The  
Font class represents fonts, which are used to
 render text in a visible way. | 
| Graphics
 The  
Graphics class is the abstract base class for
 all graphics contexts that allow an application to draw onto
 components that are realized on various devices, as well as
 onto off-screen images. | 
| Insets
 An  
Insets object is a representation of the borders
 of a container. | 
| Paint
 This  
Paint interface defines how color patterns
 can be generated for Graphics2D operations. | 
| Point
 A point representing a location in  
(x,y) coordinate space,
 specified in integer precision. | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Transparency
 The  
Transparency interface defines the common transparency
 modes for implementing classes. | 
| Class and Description | 
|---|
| Color
 The  
Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Component.BaselineResizeBehavior
 Enumeration of the common ways the baseline of a component can
 change as the size changes. 
 | 
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component
 that can contain other AWT components. 
 | 
| Dimension
 The  
Dimension class encapsulates the width and
 height of a component (in integer precision) in a single object. | 
| Font
 The  
Font class represents fonts, which are used to
 render text in a visible way. | 
| FontMetrics
 The  
FontMetrics class defines a font metrics object, which
 encapsulates information about the rendering of a particular font on a
 particular screen. | 
| Graphics
 The  
Graphics class is the abstract base class for
 all graphics contexts that allow an application to draw onto
 components that are realized on various devices, as well as
 onto off-screen images. | 
| GridBagConstraints
 The  
GridBagConstraints class specifies constraints
 for components that are laid out using the
 GridBagLayout class. | 
| Insets
 An  
Insets object is a representation of the borders
 of a container. | 
| ItemSelectable
 The interface for objects which contain a set of items for
 which zero or more can be selected. 
 | 
| LayoutManager
 Defines the interface for classes that know how to lay out
  
Containers. | 
| LayoutManager2
 Defines an interface for classes that know how to layout Containers
 based on a layout constraints object. 
 | 
| MenuContainer
 The super class of all menu related containers. 
 | 
| Point
 A point representing a location in  
(x,y) coordinate space,
 specified in integer precision. | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Shape
 The  
Shape interface provides definitions for objects
 that represent some form of geometric shape. | 
| Window
 A  
Window object is a top-level window with no borders and no
 menubar. | 
| Class and Description | 
|---|
| Color
 The  
Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component
 that can contain other AWT components. 
 | 
| Dimension
 The  
Dimension class encapsulates the width and
 height of a component (in integer precision) in a single object. | 
| Graphics
 The  
Graphics class is the abstract base class for
 all graphics contexts that allow an application to draw onto
 components that are realized on various devices, as well as
 onto off-screen images. | 
| Insets
 An  
Insets object is a representation of the borders
 of a container. | 
| ItemSelectable
 The interface for objects which contain a set of items for
 which zero or more can be selected. 
 | 
| LayoutManager
 Defines the interface for classes that know how to lay out
  
Containers. | 
| MenuContainer
 The super class of all menu related containers. 
 | 
| Point
 A point representing a location in  
(x,y) coordinate space,
 specified in integer precision. | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Class and Description | 
|---|
| Dimension
 The  
Dimension class encapsulates the width and
 height of a component (in integer precision) in a single object. | 
| Graphics
 The  
Graphics class is the abstract base class for
 all graphics contexts that allow an application to draw onto
 components that are realized on various devices, as well as
 onto off-screen images. | 
| Point
 A point representing a location in  
(x,y) coordinate space,
 specified in integer precision. | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Class and Description | 
|---|
| Color
 The  
Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
| Dimension
 The  
Dimension class encapsulates the width and
 height of a component (in integer precision) in a single object. | 
| Font
 The  
Font class represents fonts, which are used to
 render text in a visible way. | 
| Graphics2D
 This  
Graphics2D class extends the
 Graphics class to provide more sophisticated
 control over geometry, coordinate transformations, color management,
 and text layout. | 
| Insets
 An  
Insets object is a representation of the borders
 of a container. | 
| LinearGradientPaint
 The  
LinearGradientPaint class provides a way to fill
 a Shape with a linear color gradient pattern. | 
| RadialGradientPaint
 The  
RadialGradientPaint class provides a way to fill a shape with
 a circular radial color gradient pattern. | 
| Class and Description | 
|---|
| Color
 The  
Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component
 that can contain other AWT components. 
 | 
| Dimension
 The  
Dimension class encapsulates the width and
 height of a component (in integer precision) in a single object. | 
| Font
 The  
Font class represents fonts, which are used to
 render text in a visible way. | 
| FontMetrics
 The  
FontMetrics class defines a font metrics object, which
 encapsulates information about the rendering of a particular font on a
 particular screen. | 
| Graphics
 The  
Graphics class is the abstract base class for
 all graphics contexts that allow an application to draw onto
 components that are realized on various devices, as well as
 onto off-screen images. | 
| Insets
 An  
Insets object is a representation of the borders
 of a container. | 
| LayoutManager
 Defines the interface for classes that know how to lay out
  
Containers. | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Class and Description | 
|---|
| Color
 The  
Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Component.AccessibleAWTComponent
 Inner class of Component used to provide default support for
 accessibility. 
 | 
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component
 that can contain other AWT components. 
 | 
| Container.AccessibleAWTContainer
 Inner class of Container used to provide default support for
 accessibility. 
 | 
| Cursor
 A class to encapsulate the bitmap representation of the mouse cursor. 
 | 
| Dimension
 The  
Dimension class encapsulates the width and
 height of a component (in integer precision) in a single object. | 
| Font
 The  
Font class represents fonts, which are used to
 render text in a visible way. | 
| FontMetrics
 The  
FontMetrics class defines a font metrics object, which
 encapsulates information about the rendering of a particular font on a
 particular screen. | 
| MenuContainer
 The super class of all menu related containers. 
 | 
| Point
 A point representing a location in  
(x,y) coordinate space,
 specified in integer precision. | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Class and Description | 
|---|
| Color
 The  
Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Component.AccessibleAWTComponent
 Inner class of Component used to provide default support for
 accessibility. 
 | 
| ComponentOrientation
 The ComponentOrientation class encapsulates the language-sensitive
 orientation that is to be used to order the elements of a component
 or of text. 
 | 
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component
 that can contain other AWT components. 
 | 
| Container.AccessibleAWTContainer
 Inner class of Container used to provide default support for
 accessibility. 
 | 
| Dimension
 The  
Dimension class encapsulates the width and
 height of a component (in integer precision) in a single object. | 
| Font
 The  
Font class represents fonts, which are used to
 render text in a visible way. | 
| FontMetrics
 The  
FontMetrics class defines a font metrics object, which
 encapsulates information about the rendering of a particular font on a
 particular screen. | 
| Graphics
 The  
Graphics class is the abstract base class for
 all graphics contexts that allow an application to draw onto
 components that are realized on various devices, as well as
 onto off-screen images. | 
| Insets
 An  
Insets object is a representation of the borders
 of a container. | 
| MenuContainer
 The super class of all menu related containers. 
 | 
| Point
 A point representing a location in  
(x,y) coordinate space,
 specified in integer precision. | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Shape
 The  
Shape interface provides definitions for objects
 that represent some form of geometric shape. | 
| Class and Description | 
|---|
| Color
 The  
Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Cursor
 A class to encapsulate the bitmap representation of the mouse cursor. 
 | 
| Font
 The  
Font class represents fonts, which are used to
 render text in a visible way. | 
| Graphics
 The  
Graphics class is the abstract base class for
 all graphics contexts that allow an application to draw onto
 components that are realized on various devices, as well as
 onto off-screen images. | 
| Image
 The abstract class  
Image is the superclass of all
 classes that represent graphical images. | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| Shape
 The  
Shape interface provides definitions for objects
 that represent some form of geometric shape. | 
| Class and Description | 
|---|
| Color
 The  
Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
| Component
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| Container
 A generic Abstract Window Toolkit(AWT) container object is a component
 that can contain other AWT components. 
 | 
| Dimension
 The  
Dimension class encapsulates the width and
 height of a component (in integer precision) in a single object. | 
| Font
 The  
Font class represents fonts, which are used to
 render text in a visible way. | 
| Graphics
 The  
Graphics class is the abstract base class for
 all graphics contexts that allow an application to draw onto
 components that are realized on various devices, as well as
 onto off-screen images. | 
| MenuContainer
 The super class of all menu related containers. 
 | 
| Rectangle
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
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